AI Insights · Timothy · July 2024
Top 5 iOS Adventure Games in Latin America for Q2 2024
Explore the performance of the top 5 adventure games on iOS in Latin America for Q2 2024, featuring trends in downloads, revenue, and active users.
During the second quarter of 2024, the adventure game category on iOS in Latin America saw significant activity. Here’s a detailed look at the performance of the top 5 adventure games, based on data from Sensor Tower.
Ragnarok Origin: ROO
Released in late February 2024 by Gravity Game Vision Limited, Ragnarok Origin: ROO saw a notable performance in Q2. Revenue peaked at around $114K in the first week of April, followed by a fluctuating trend, ending the quarter at approximately $41K. Downloads started at 1.5K in early April, dipped to 549 by the end of the month, but rebounded to 1.8K by late June.
Genshin Impact
Genshin Impact from COGNOSPHERE PTE. LTD. maintained strong engagement. The game’s revenue showed significant spikes, notably reaching around $123K in the week of April 22 and ending the quarter with $70K. Downloads were consistently high, starting at 11K in early April and stabilizing around 8K to 10K towards the end of the quarter. Weekly active users remained robust, peaking at approximately 140K in late April and maintaining around 128K by the end of June.
Solo Leveling:Arise
Netmarble Corporation’s Solo Leveling:Arise, released in early May 2024, showed strong initial performance. Revenue started at $88K in the first week of May and gradually declined to $12K by the end of June. Downloads saw a sharp decline from 129K in the first week to just over 5.5K by the last week of June. Weekly active users started at around 123K, fluctuated slightly, and ended the quarter at approximately 117K.
NIGHT CROWS
NIGHT CROWS, published by Wemade Co., Ltd., experienced a relatively steady revenue trend, beginning at $39K in early April and closing the quarter at $18K. Downloads were low, starting at 695 in the first week of April and dwindling to just 2 by the end of June.
Summoners War
Com2uS Corp.’s long-standing title Summoners War saw varied performance. Revenue peaked at $34K in early April, with fluctuations throughout the quarter, ending at around $17K. Downloads were modest, starting at 241 and dropping to 38 by the end of June. Weekly active users showed a peak of 9K in mid-April and a steady presence around 8K to 9K throughout the quarter.
For more detailed insights into these trends and other app performances, visit Sensor Tower.